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61. Interdiction Ships - in Ships and Modules [original thread]
I wouldn't be surprised if jump-gate jammers were introduced as part of a larger solution for IJBMs, if everyone warps directly to gates by default then BMs are useless and jamming gates is very relevant.
- by Seraph Demon - at 2005.06.07 19:23:00
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62. PVP Race - in Ships and Modules [original thread]
Edited by: Seraph Demon on 30/05/2005 21:28:36 sorry, double post
- by Seraph Demon - at 2005.05.30 21:28:00
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63. PVP Race - in Ships and Modules [original thread]
Minmatar for fleet battles, groups of Tempests with 1400s instafrag battleships better than any other races main damage dealers. Amarr/Caldari for mid-size engagements; good tanks, and fairly good damage Gallente for small engagements; massive m...
- by Seraph Demon - at 2005.05.30 21:28:00
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64. Dread Plus Support Scorp Wil Be T3h Win? - in Ships and Modules [original thread]
Average Frigate: 150K Average Cruiser: 5M (33x more expensive) Average Battleship: 100M (20x more expensive) Expected average Dreadnaught: 1.4 Billion isk (14x more expensive) According to Seraph's Ingenious Heuristics (tm)
- by Seraph Demon - at 2005.05.25 00:04:00
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65. New Webifiers - in Ships and Modules [original thread]
The usual disclaimer: this is just a proposition, don't flame me, if you think it sucks, just say it sucks. This proposition takes advantage of the new propulsion strength stats that all of EVE's ships have been given, I have tried to create rule...
- by Seraph Demon - at 2005.05.24 23:56:00
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66. Dread Plus Support Scorp Wil Be T3h Win? - in Ships and Modules [original thread]
Wait until T2 battleships come in with the extended slot setups T2 scorp with 10 target painters 4tw!
- by Seraph Demon - at 2005.05.24 18:06:00
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67. Cyclone - Fitting for the Matari mind - in Ships and Modules [original thread]
Originally by: keepiru it's a silly bonus like the typhoon's Neither of the phoon's bonuses are silly
- by Seraph Demon - at 2005.05.23 04:48:00
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68. Cyclone - Fitting for the Matari mind - in Ships and Modules [original thread]
The matari way? Hi: Firepower Mid: Web, scrambler, target painter/tracking-comp, shield booster Low: Gyros
- by Seraph Demon - at 2005.05.22 22:00:00
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69. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
Originally by: Nero Scuro Why would anyone write eve-mails to themselves? That's just... sad... Also, I *really* don't want to find bits of chat log in cans. Imagine finding the remenants of two bored pirate's cyboring in a can. *shudders...
- by Seraph Demon - at 2005.05.22 21:58:00
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70. Anaconda Mines - in Ships and Modules [original thread]
A minefield object is a better way to implement mines, then if you fly through it, 'missiles' randomly spawn within 5km of your ship every 10 seconds, this happens until all the mines in the minefield are expended, and then it's gone. On the clie...
- by Seraph Demon - at 2005.05.22 17:41:00
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71. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
Originally by: Nyphur That would be useful. Anything else and you'd have to get the players to write the logs themselves Hardly... "There were remnants of correspondance in the wreckage's failing computer: From: Tank CEO To: Empire Alt...
- by Seraph Demon - at 2005.05.22 17:13:00
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72. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
Originally by: Syntomo I think he means it would be like dogtags or something I wasn't thinking this actually, but it's also a good idea, an actual object that records the player, corp, alliance, and ship type destroyed. Because kill-mai...
- by Seraph Demon - at 2005.05.22 15:20:00
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73. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
Originally by: piercer Yeah i really wanna know how much quafe some1 wants to buy, or when the next corp meeting will be held in a private corp only channel How about where they're setting up their 0.0 POS, a very profitable trade-rout...
- by Seraph Demon - at 2005.05.22 15:19:00
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74. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
Every time a player ship is destroyed there is a 4% chance that an eve-mail or a note will be taken at random and recorded in a player ships log, for whoever loots that container to find.
- by Seraph Demon - at 2005.05.22 12:41:00
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75. demi-tank Vagabond for ultra fast lvl3 missions - in Ships and Modules [original thread]
5x 220mm vulcans w/ EMP, named heavy missile launcher w/ widowmakers T2 AB, Web, Kinetic Hardener (or whatever is suitable), T2 Large Shield Extender 2x T2 Gyros, Local Hull Overdrive, 2x T2 PDS/SPR +10 light drones (for taking care of the friggi...
- by Seraph Demon - at 2005.05.19 04:56:00
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76. Claw + 280s + Gank Setup = PWN4G3 - in Ships and Modules [original thread]
This basically says it all: 2005.05.17 14:40:33 combat Your 280mm Howitzer Artillery II perfectly strikes Cherub Demon [KVEC], wrecking for 471.7 damage.
- by Seraph Demon - at 2005.05.17 14:48:00
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77. AC Wolf vs Arty Wolf - in Ships and Modules [original thread]
This is slightly perpendicular to the questions: In drawn out fights, 150mm autos do higher DOT than 200s because of ammo reloading concerns (ie, if you haven't killed him by the time you need to reload, you should be using 150s and not 200s).
- by Seraph Demon - at 2005.05.11 15:29:00
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78. Damage too high? - in Ships and Modules [original thread]
Most important: Remove incentives for ganking (instas, inability to hold large enemies at long ranges), tanked ships can't do enough DPS to kill an untanked ship that has an effective gank-setup before they are themselves killed. Radical Backup S...
- by Seraph Demon - at 2005.05.07 13:23:00
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79. The Concorde Ship guns - in Ships and Modules [original thread]
"hybrectlers" "prolasrids" "lashybriles" "lajectids"
- by Seraph Demon - at 2005.05.07 13:14:00
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80. Changes to Logistics Cruisers are NOT ENOUGH - in Ships and Modules [original thread]
trade the range bonuses for the ability to do their job while cloaked, that way you know that they're near the invincible ship and once CCP gets the anti-cloak smart-bomb into the game you can get an inty to fly up to the ebil creature and uncloak...
- by Seraph Demon - at 2005.05.05 15:25:00
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